A flavorful alternative to ValueBase objects in Roblox
Modules
Constants | Constants used in replication betwen Server and Client, mostly describing the protocol between them. |
Remotes | Helper module for creating a Server's remotes container, and finding the RemoteEvent/RemoteFunction within it. |
Classes
DynamicVirtualValue | (Abstract) A container a base value and many VirtualValues which are "stacked" together. |
Client | A client replicator for a VirtualValue. |
Permissions | Contains permissions used by Server to keep track of what player Clients can do. |
PlayerSet | Used by Permissions to keep track of an inclusive or exclusive set of players. |
Server | A server replicator for VirtualValue. |
DynamicVirtualBoolValue | An implementation of DynamicVirtualValue which stores a boolean. |
VirtualBoolValue | An implementation of VirtualValue which stores a boolean. |
DynamicVirtualNumberValue | An implementation of DynamicVirtualValue which stores a number. |
VirtualNumberValue | An implementation of VirtualValue which stores a number. |
DynamicVirtualStringValue | An implementation of DynamicVirtualValue which stores a string. |
VirtualStringValue | An implementation of VirtualValue which stores a string. |
VirtualValue | (Abstract) A container for a single value. |
Topics
README.md |
Examples
01-basics-vnv.lua | |
02-basics-dvnv.lua | |
03-walkspeed.lua | |
03-walkspeedboost.lua | |
04-network-client.lua | |
04-network-server.lua |